Releases

Every known release and version of KulaQuest.

This page is still under construction!

Overview

Releases marked in blue are unique to that disc, totaling to 10 known versions of the game that exist.

Product CodeNameBuild VersionRegion
SCED-00678Euro Demo 13 (Germany)1997-08-04PAL
SCED-00936Registered Users Demo 02 (Europe)1997-08-04PAL
SCED-03473Euro Demo 10-01 (Germany)1997-08-04PAL
SCED-03789Euro Demo 86 (Europe)1997-08-04PAL
SCED-04084Euro Demo (Future) 105 (Europe)1997-08-04PAL
SCED-00782Euro Demo 20 (France)1998-01-30PAL
SCED-00829Euro Demo 33 (Europe)1998-01-30PAL
SCED-01140Essential PlayStation 9 (Europe, Australia)1998-01-30PAL
SCED-01385Registered Users Demo (Europe)1998-01-30PAL
SCED-01441Winter Releases '98 (Europe)1998-01-30PAL
SCED-01441Winter Releases '98 (Rev 1) (Europe)1998-01-30PAL
SCED-02204Sony Double Impact Games (Europe)1998-01-30PAL
PBPX-95007Demo One (Version 6) (Europe)1998-01-30PAL
PBPX-95008Demo One (Version 7) (Europe)1998-01-30PAL
SCED-01123Euro Demo 06/98 (Germany)1998-02-16PAL
SCED-01189MIP Club Demo 01 (Germany)1998-02-16PAL
SCES-01000Kula World (Europe)1998-03-30PAL
SCES-01000Kula World Prototype (Europe)1998-06-30PAL
SLUS-00724Roll Away (North America)1998-09-06NTSC-U/C
SCPS-10064KulaQuest (Japan)1998-11-09NTSC-J
PCPX-96142Play-Pre Vol. 16 (Japan) (Disc 1)1998-11-20NTSC-J
PCPX-96121KulaQuest Taikenban (Japan)1999-01-22NTSC-J
SLPM-80423Famitsu Wave 6gatsu-gou Vol. 11 (Japan)1999-02-19NTSC-J
SCED-01850Euro Demo 30 (France)1999-03-04PAL
SLPM-80425Dengeki PlayStation D19 (Japan)1999-03-05NTSC-J
SLPM-80424Hyper PlayStation Re-mix 1999 No. 61999-03-11NTSC-J
PCPX-96170Hyper PlayStation Re-mix 1999 No. 9 (2)1999-06-11NTSC-J

Here is a separate table for all the known demos containing the official Kula World Trailer:

Product CodeNameRegion
SCED-00781Euro Demo 18 (France)PAL
SCED-00828Euro Demo 32 (Europe)PAL
SCED-01122Euro Demo 17 (Germany)PAL
SCED-01230Registered Users Demo 03 (Europe)PAL

For an unknown reason, multiple PlayStation game lists contain a "Kula World Beta" entry with the product code BABD-3775. It is unknown if this version even exists or its origin, as BABD is not a standard product code convention for PlayStation games.

Common Build Versions

Build version dates were determined by using the latest date inside the game files for the main release or demo. The executable date and PVD timestamps are usually inaccurate, so this method was chosen.

Alpha1997-08-04

Screenshot of the title screen

WorldLevels
Hiro4 (1 unlockable)

This is the earliest known build of the game released, when the game was originally intended to be called KulaQuest worldwide. It contains 4 levels, with the last one being unlocked when all 3 fruits are collected.

There are 2 fruits that unused in this demo:

Unused unknown fruitUnused pumpkin fruit

As well as 4 unused balls:

Unused ball 1Unused ball 2Unused ball 3Unused ball 4

Several unused pieces of text go unused inside the game's executable, including references to world names not found in official releases of the game:

KULA, SUNSET, MARS, HIRO, FIELD, ICE, WOOD

What likely used to be the main menu options at some point:

1P GAME
2P GAME
LOAD GAME
OPTIONS
COMBAT
COOPERATIVE
BACK

Various level ending texts, including a somewhat ominous message telling the players that they "cheated":

YOU WERE\nFRIED!\n
\nGOT YOU!\n
\nACID DEATH!\n
\n\nYOU CHEATED!\n

A reference to a TIM image inside an EARTH directory, likely a startup warning screen:

\\EARTH\\WARNING.TIM;1

Beta1998-01-30

Screenshot of the title screen

WorldLevelsBonus Levels
Hiro31

This is the second known build of the game released, where it was renamed to Kula World. It contains 3 regular levels and 1 bonus level. Several balls go unused, and can be seen here.

An unused fruit bowl is included in this demo, setting all of the fruit to collected when touched by the player. This item is actually inside the base games as well, though the model is set to an hourglass instead.

Unused fruit bowl

There are 5 unused present collectables, which have no sound effect or particles and just disappear when touched by the player.

Unused purple presentUnused red presentUnused yellow presentUnused blue presentUnused green present

The unused spike enemy in the main versions have an entirely different model in this demo, and some other models have slight differences as well. A full video with a more in depth look at some of these model changes is available here.

Early unused enemy dangerEarly unused enemy safeEarly captivatorEarly invincibility pillEarly arrow

There are a few unused cheat references:

"OBJ CHEAT\n"
"BONUS CHEAT\n"

There are also several unused .XA files referenced as well:

\\SAMPLE.XA;1
\\XA\\NIGHT.XA;1
\\XA\\EARTH.XA;1
\\XA\\SUNSET.XA;1
\\XA\\MUSIC_1.XA;1
\\XA\\MUSIC_3.XA;1
\\XA\\MUSIC_2.XA;1

Beta (Inca Variant)1998-02-16

Screenshot of the title screen

WorldLevelsBonus Levels
Inca31

This build is mostly identical to the regular beta build. It instead takes place in the Inca environment, has a different bonus level, and a slightly different executable file.

An interesting oddity is that the developers forget to change the sun glare to reflect on the new Inca skybox, which has the sun on the right side instead of behind. Thus, this demo does not contain sun glare:

Screenshot of the sun glare not appearing

Unique Build Versions

Kula World Prototype (Europe)SCES-01000

Front of the disc

This build is pretty obscure, with not much information known about its origin. The build appears to have been made after the official release of Kula World, and is likely a copy sent to Psygnosis for review before publishing Roll Away.

It's pretty much identical to Kula World, with the following differences:

  • Freecam is available without needing a code by pressing the O button.
  • The introduction image was changed from WARNING.TIM to SCEI.TIM that displays "Sony Computer Entertainment Inc. Presents".
  • The fruit placed by mistake inside the first Hills final level was removed.
  • The executable file is slightly different from Kula World.

The HIRO.GGI file is slightly different, with the ball jump animation being updated to the version used in Roll Away, where the player can now jump and hit their head on certain blocks:


Some of the HUD sprites are slightly squished in height for an unknown reason as well:

  • The fruit collection indicators
  • Hourglass
  • Key
  • Kula World logo

Play-Pre Vol. 16 (Japan) (Disc 1)PCPX-96142

Screenshot of the title screen

WorldLevelsBonus Levels
Hiro51

KulaQuest Taikenban (Japan)PCPX-96121

Screenshot of the title screen

WorldLevelsBonus LevelsHidden Levels
Hiro51-
Inca51-
Haze511
CopyCat3--

The level filenames inside the PAK files in this version are all over the place in their order:

HIRO.PAK:
LEVEL 1, LEVEL 2, LEVEL 5, LEVEL 4, LEVEL 3, BONUS 1

INCA.PAK:
LEVEL 6, LEVEL 8, LEVEL 11, LEVEL 9, LEVEL 12, BONUS 2

HAZE.PAK:
LEVEL 7, LEVEL 10, LEVEL 13, LEVEL 14, LEVEL 15, BONUS 3, HIDDEN

Famitsu Wave 6gatsu-gou Vol. 11 (Japan)SLPM-80423

Screenshot of the title screen

WorldLevelsBonus Levels
Inca102

For an unknown reason, this disc contains an unused KULA.SFX file that is identical to the TAIKEN1.SFX file, and an unused KULA.TGI file that is identical to other demo Haze theme files (SCED-01850).

Euro Demo 30 (France)SCED-01850

Screenshot of the title screen

WorldLevelsBonus Levels
Haze51
Hills51

This is the only demo with the Kula World title that contains any reworked themes. This disc contains a reworked Haze theme, while also containing a second pre-worked Hills theme with the original bonus titles, named LULA.TGI. It also contains an unused WARNING.TIM file identical to official releases of Kula World. Allows for turn delay to be toggled.

Dengeki PlayStation D19 (Japan)SLPM-80425

Screenshot of the title screen

WorldLevelsBonus Levels
Haze102

Level 7 contains a level flag property that the game is not programmed to ignore in the final completion percentage, despite the executable being dated after the final KulaQuest release. Subsequently, this causes the level to never show a 100% completion, as the game thinks there's an additional item to be collected.

Additionally, for some reason the Haze soundtrack used in this demo is a version shorted to 2 minutes and 40 seconds, as oppose to being 5 minutes and 9 seconds.

Hyper PlayStation Re-mix 1999 No. 6SLPM-80424

Screenshot of the title screen

WorldLevelsBonus Levels
Haze102

Hyper PlayStation Re-mix 1999 No. 9 (Japan) (Disc 2) (Sony Computer Entertainment Special)PCPX-96170

Screenshot of the title screen

WorldLevelsBonus LevelsHidden Levels
Mars511

The only known version of the game to contain the unused spike enemy in a level. This demo also includes the infamous Sunset level seen in the official trailer, with slight modifications to increase difficulty.

Additional Oddities

The following oddities are from a common build version but are specific to the demo disc itself.

Euro Demo 13 (Germany)SCED-00678

This demo contains a TEST.CTI file, which is a CD Track Information file used to define the structure of a PlayStation CD image. This file is not supposed to be included inside a published game and was added by mistake.

Echo The cti file you are using has been generated by the GenCTI utility
Echo The aim of this program is to provide a simple method for generatng cti file
Echo templates. If you have not already done so it would be advisable to review
Echo the cti file created, to correct positions of files.

ShowDefines
Disc	CDROMXA_PSX	template.img

CatalogNumber	000000000000

LeadIn	XA
 Empty	1000
 PostGap	150
EndTrack

Track	XA
 Pause	150
 Volume	ISO9660	CD.ISO

  PrimaryVolume

	SystemIdentifier		"PLAYSTATION"
	VolumeIdentifier		"TEMPLATE"
	LogicalBlockSize		2048
	VolumeSetIdentifier		"VOLUME1"
	PublisherIdentifier		"SONY"
	DataPreparerIdentifier	"EXAMPLE"
	ApplicationIdentifier	"SONY"

	Lpath
	OptionalLpath
	Mpath
	OptionalMpath

;Please look carefully thorugh the hierarchy created below.
;Ensure that the boot file is located first.
;It is a simple matter to cut and paste files into correct postions.
;Refer to the CDEmulator manual for further details

	Hierarchy
		File	KULA.EXE
		XAFileAttributes	Form1	Data
		 Source	C:\TESTING\DEMOS\KULA\KULA.EXE
		EndFile

                File    PSX.EXE
		XAFileAttributes	Form1	Data
		 Source	C:\TESTING\DEMOS\KULA\BS.EXE
		EndFile

		File	KULA.GGI
		XAFileAttributes	Form1	Data
		 Source	C:\TESTING\DEMOS\KULA\KULA.GGI
		EndFile

		...

EndDisc
The file has been truncated for size.

Euro Demo 10-01 (Germany)SCED-03473

The music is bugged in this demo and is completely silent, despite the game files being identical to other discs containing the same version. Additionally, the demo itself titles the game as "Kula World" instead of KulaQuest like it should.

Demo One (Version 6) (Europe)PBPX-95007

For an unknown reason, the second level is incorrectly displayed on the title screen, despite the game files being identical to other discs containing the same version.

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